\hypertarget{_simulation_manager_8h}{
\section{include/SimulationManager.h File Reference}
\label{_simulation_manager_8h}\index{include/SimulationManager.h@{include/SimulationManager.h}}
}


represents the gl context and the main simulation of our application  


{\ttfamily \#include $<$QString$>$}\par
{\ttfamily \#include \char`\"{}ngl/Camera.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ngl/Colour.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ngl/SpotLight.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ngl/TransformStack.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ngl/Obj.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ngl/BBox.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ShaderManager.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}Cloth.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ObstacleManager.h\char`\"{}}\par
{\ttfamily \#include $<$QtOpenGL$>$}\par
Include dependency graph for SimulationManager.h:\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=400pt]{_simulation_manager_8h__incl}
\end{center}
\end{figure}
This graph shows which files directly or indirectly include this file:\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=374pt]{_simulation_manager_8h__dep__incl}
\end{center}
\end{figure}
\subsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \hyperlink{class_simulation_manager}{SimulationManager}
\begin{DoxyCompactList}\small\item\em the main simulation class that creates all other objects of the simulation, it also is the main opengl context and allows drawing functionalities \end{DoxyCompactList}\end{DoxyCompactItemize}


\subsection{Detailed Description}
represents the gl context and the main simulation of our application \begin{DoxyAuthor}{Author}
Perseedoss Rajiv 
\end{DoxyAuthor}
\begin{DoxyVersion}{Version}
1.0 
\end{DoxyVersion}
\begin{DoxyDate}{Date}
12.04.11 Revision History : Initial Version 12.04.11 
\end{DoxyDate}


Definition in file \hyperlink{_simulation_manager_8h_source}{SimulationManager.h}.

